01 / Multiplayer
Ludo Multiplayer
Full online multiplayer Ludo built on Photon Fusion 2 with server-authoritative dice rolls, Google & Facebook sign-in via Firebase, and reconnection handling.
Unity Game Developer — Multiplayer Systems & Backend Integration
Building multiplayer games with Photon Fusion 2 & Firebase — production-ready, cross-platform, and real-time.
About Me
Junior Unity Game Developer specializing in multiplayer systems and backend integration using Photon Fusion 2 and Firebase.
Currently working as a Junior Game Developer in a production environment, contributing to multiplayer architecture and cross-platform game delivery.
Selected Work
Production-grade games built on real architecture — not demos. Shipped to real users.
01 / Multiplayer
Full online multiplayer Ludo built on Photon Fusion 2 with server-authoritative dice rolls, Google & Facebook sign-in via Firebase, and reconnection handling.
02 / Multiplayer
Real-time 1v1 arcade multiplayer with authoritative physics sync and low-latency input handling using Photon Fusion 2.
03 / Hyper-Casual
Precision arcade mobile game with procedurally generated helix towers and optimized rendering for stable 60fps on mid-range devices.
04 / Runner
Infinite procedural runner with chunked level streaming, object pooling for zero GC spikes, dynamic difficulty scaling, and published to mobile app stores.
Technical Stack
Technologies and tools used in production projects.
What I Do
End-to-end Unity game development — from architecture to app store.
Full-cycle Unity game development — gameplay systems, UI/UX, physics, and production-ready code architecture.
Server-authoritative multiplayer with Photon Fusion 2 — lobbies, matchmaking, real-time sync & reconnection handling.
Firebase full-stack integration — auth, database, analytics, and cloud functions connected to your Unity game.
Profiling, diagnosis, and fixing performance bottlenecks — targeting stable 60fps on mid-range Android & iOS devices.
Full app store submission pipeline — build signing, compliance checks, metadata, screenshots & post-launch support.
Designing scalable, maintainable game systems that grow with your team — from solo indie to studio scale.
Why Hire Me
I architect multiplayer experiences that scale, perform, and ship — from backend integration to app store delivery.
Get In Touch
Have a multiplayer game idea? Need to fix performance? Want to ship faster? Available for freelance projects, studio contracts, and long-term partnerships.
Thanks for reaching out. I'll get back to you within 24 hours to discuss your project.